BronzeLens Festival honors “Icon Superstar” Queen Latifah at Women Superstars LuncheonSeptember 13, 2017
Are Mobile Phones At Work Disruptive Or Productive?September 14, 2017
Sure you may have heard it once or twice before, but all indications are that this time Virtual Reality is here to stay. There’s no doubt that the VR of the 90’s was at least two decades early – and in all honesty, the sooner we forget those mistakes the better! That being said, all aspects of the entertainment industry have been investing heavily on how VR can potentially open up entirely new ways to help customers enjoy their product. We’re not just talking gaming, TV, sports, and movies either. Museums and galleries are already looking at ways to offer their exhibits in a virtual sense, and as ever the online gambling industry is already at the forefront of adapting to this new technology.
So let’s take a look at each of these sectors and check out what we can expect to be enjoying hopefully sooner rather than later.
Movies & TV
Few people will sincerely deny that 3D TVs and movies (besides China where they’re a huge business) pretty much fell flat on their face. The good news for forward-thinking media companies is that VR offers the possibility of a far richer and more immersive experience. This isn’t necessarily the possibility in just watching a movie via a VR headset – but instead towards what many industry watchers to be the next big thing – interactive shows/movies. Although expected to be a fair while away yet, the prospect of allowing viewers to actually participate in a storyline and experience their own adventure is maybe where gaming and traditional media will finally totally fuse. VR will be essential for this to happen.
Although expected to be a fair while away yet, the prospect of allowing viewers to actually participate in a storyline and experience their own adventure is maybe where gaming and traditional media will finally totally fuse. VR will be essential for this to happen.
To an extent, there are already a fair few VR games out there but to date, they’re really more demonstrations of potential rather than actual ‘proper’ games. Without question, VR is going to become a huge factor in how people enjoy their gaming in the near future simply because it lends itself so well to the most popular genres. First person shooters, fantasy role playing, driving simulators, open world crafting – pretty much every kind of gaming (apart from maybe grand strategy) will be perfectly suited to VR versions. All that is holding up serious progress is that impending release of the next generation of much more powerful tech, plus the uptake in their ownership. Plenty of polls have suggested that gamers are holding back from VR until better units become available – so expect huge developments in the next three-five years.
All that is holding up serious progress is that impending release of the next generation of much more powerful tech, plus the uptake in their ownership. Plenty of polls have suggested that gamers are holding back from VR until better units become available – so expect huge developments in the next three-five years.
Sports & Live Events
Technically this could fall under general broadcasting but VR is going to massive for live event broadcasting and possibly sooner than may be expected. Nothing beats being able to sit and take in a match or concert at your own comfort – just imagine being able to enjoy ringside or front row seats on demand. If VR is going to appeal to the broadest demographics, offering such services will be absolutely crucial for establishing itself in the domestic markets. The same can be said for museums and galleries offering their exhibits in a VR format. Many already offer virtual online tours, adapting their collections to VR could bring in huge additional ticket revenues from across the world.
The gambling industry is pretty much one of the most reliable benchmarks for predicting advances in technology. Despite early attempts at virtual slots being less than spectacular, leading companies such as redflushcasino.com are investing heavily at how to create genuine VR online casinos. The great hope is that Virtual Reality will finally incorporate social media/sharing into a casino environment, with people interacting with each other while they play. They’ve been trying to get into this sector for literally decades but VR looks like the perfect technology to bring those tables and slots to life.